UV Unwrap Any Object In Cinema 4D
In this tutorial we cover how to prepare your 3D geometry inside of Cinema 4D for texturing by showing you how to UV your objects. This tutorial covers mostly the basics of using the UV’ing system inside of the program. We start by explaining the basic theory of how UV mapping works and how you use it to texture objects. Once we explain this we show you how to unwrap a simple object and stitch the edges together to create the most accurate map possible. If this is a subject you would like to see more advanced videos on this subject let us know and we will try to work those into future series 🙂 Like any project we do our main goal is to teach you how to work with the tools and to learn how to create things that will help you in your own projects. We hope you enjoy this video and feel free to shoot us your thoughts or questions on the YouTube comment section for this video!