Unreal Engine Portfolio

More project examples at request via private link.

Brandon Clements was the project lead and managed source control for the teams below.

A client project for “RTFKT” at Already Been Chewed. The project was created in Unreal Engine 5.0. Brandon Clements was responsible for the blueprints, scripting, sequencer animations, lighting, shading, rendering, and character setup.

A client project for “FUM” at Already Been Chewed. The project was created in Unreal Engine 5.0. Brandon Clements was responsible for sequencer setup, lighting, shading, and rendering.

A client project for “RTFKT” at Already Been Chewed. The project was created in Unreal Engine 5.0. Brandon Clements was responsible for blueprints, scripting, sequencer animations, lighting, shading, rendering, and character setup.

Personal project exploring lighting, rendering, and sequencer for a title sequence in Unreal Engine 4.27. Modeling, texturing, animation, lighting and rendering created by Brandon Clements.

Unity Zappos In-Store Installation

The video below features an in-store interactive installation that was programmed, designed, and hardware specifications led by Brandon Clements. Brandon managed the day-to-day tasks as well as overseeing the C# scripting and art assets in Unity.

Virtual Filmmaking Unreal Engine 4.24

The video below is a showcase of 1 month of R&D using Unreal Engine as a previz and post-viz tool in production. Brandon led the blueprint scripting as well as VFX supervision on the day of the shoot. Brandon also led the compositing and color pipeline in Davinci Resolve and Fusion.

Blender + C4D + Houdini + Redshift Render

Below is a short personal project experimenting with asset creation in Blender, POP simulation in Houdini, and lighting and rendering in C4D & Redshift.

A LAST SUPPER

This project was created with many different Unity artists and 1st Avenue Machine in Brooklyn, NY. This project was to promote a new music track from Thom Yorke as well as a new fashion line from Rag and Bone. Brandon Clements was brought on as a 3D Art Generalist and helped with prefabs, timeline, and animations.

HOUSEKEEPING VR

In 2017, I set out to build a VR title that was launched on Steam with my friend Ben James. I was in charge of art assets and level/actor blueprints. Ben worked on the overall architecture and framework. This was our first 3D game project. Our goal was to create a physics-based game where all assets could be destroyed.

https://store.steampowered.com/app/556520/Housekeeping_VR/