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Subsurface Scattering Cinema 4D Octane

Subsurface Scattering Cinema 4D Octane

By | Tutotials | No Comments
 

Subsurface Scattering Cinema 4D Octane

In this tutorial we cover how to create subsurface materials for Subsurface Scattering Cinema 4D Octane. This tutorial gives an overview of how to get the Subsurface Scattering abilities of Octane renderer to work for you in little setup time. First we create a spooky candle from scratch and then we show you how to achieve the desired shader to make this model look super ominous. We briefly cover the steps of how the subsurface setup works for Octane and what the individual settings do so you can confidently create on your own anytime you want. If you would like a more detailed and complex explanation of how the subsurface process works check out this link to Otoy’s site that explains how this works in Octane. Like any project we do our main goal is to teach you how to work with the tools and to learn how to create things that will help you in your own projects. We hope you enjoy this video and feel free to shoot us your thoughts or questions on the YouTube comment section for this video!

We greatly appreciate your support and would love to hear from you.

Software-Background
  • Cinema 4D
  • Octane

Tutorial

Photorealistic Products Cinema 4D Octane

Photorealistic Products Cinema 4D Octane

By | Tutotials | No Comments
 
 
 

Photorealistic Products Cinema 4D Octane

In this tutorial we will cover photorealistic products Cinema 4D Octane. We cover everything from the ground up including how to model the pair of headphones using non-destructive methods inside of Cinema 4D. Although we do not cover every last detail of the modeling process we cover some of most important elements of how we modeled this pair of headphones inside of Cinema 4D. Once we briefly cover the creation process of the headphones we move on to the topic of lighting your scene inside of Cinema 4D. One of the biggest factors to making sure your products look realistic is to make sure that the model is correct scale. This greatly effects the lighting and shaders that you have in your scene, so make sure to have your objects to correct scale. The last subject we cover is the concept of shader creation and how to work with object saturation to create the most realistic renders possible. Like any project we do our main goal is to teach you how to work with the tools and to learn how to create things that will help you in your own projects. We hope you enjoy this video and feel free to shoot us your thoughts or questions on the YouTube comment section for this video!

We greatly appreciate your support and would love to hear from you.

Software-Background
  • Cinema 4D
  • Octane

Tutorial

octane network rendering

Octane Network Rendering

By | Uncategorized | No Comments
 
 

Octane Network Rendering

In this tutorial we will cover the setting up of Octane Network Rendering using multiple machines to create animations in much shorter time frames. This tutorial is only important if you have more than one machine to hook up to octane and is not the same as multi-card rendering in one machine. In this tutorial we cover how to get you computers communicating with one another once they are all setup on the same network and why all the machines must have the Octane render daemon setup. Without the proper render daemon running on each computer Octane network rendering is not possible. Once the machines can see each other on the network we walk through the process of how octane uses these external units and how you can be use this setup to your advantage. Like any project we do our main goal is to teach you how to work with the tools and to learn how to create things that will help you in your own projects. We hope you enjoy this video and feel free to shoot us your thoughts or questions on the YouTube comment section for this video!

We greatly appreciate your support and would love to hear from you

  • Octane

  • Cinema 4D

Tutorial

octane cinema 4d

Octane Cinema 4D First Day

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Octane Cinema 4D First Day

What you should do when it is your first day in Octane for Cinema 4D

In this video we will cover my first day Octane Cinema 4D. Octane’s GPU rendering offers many amazing time saving features when compared to CPU rendering like Vray. Although there is a time and place for all rendering engines, GPU renderers such as Octane offer the ability to work with your scene in real time. Being able to work with textures and lighting in real time really allows fine detail changes to be made fast and easy. Currently Octane only uses NVIDIA type graphics cards and this can be somewhat frustrating if you don’t have that type of graphics cards. Otoy however is planning to add OpenCL capabilities to Octane 3, so in the near future the ability to use Octane on all card types should be possible. Octane renderings offer physically based results with little to keep track of which really speeds up the creative process and cuts down on turn around time. In this video we cover the process of setting up a scene in your first day in Octane. We cover the process how cinema 4D and Octane work together and what you need to do to get your scene looking as polished as possible even if it is your first day in Octane. Like any project we do our main goal is to teach you how to work with the tools and to learn how to create things that will help you in your own projects. We hope you enjoy this video and feel free to shoot us your thoughts or questions on the YouTube comment section for this video!

We greatly appreciate your support and would love to hear from you.

Software-Background
  • Cinema 4D
  • Octane

Tutorial

Photorealistic Rendering MODO 901

Photorealistic Rendering MODO 901

By | Tutotials | No Comments
 

Tips and Tricks to Photorealistic Rendering MODO 901

In this tutorial we cover the topic of photorealistic rendering MODO 901 using MODO’s native renderer. Being able to create believable real world images is something that most people are highly interested in in the world of 3D. We hope that after watching this quick video on the tips and tricks in MODO 901 that you feel confident enough to tackle any project you will do in the future. We cover subjects such as lighting, image creation, HDR usage, and render settings out of MODO. If you want to see more videos on MODO please let us know on the comments section of this YouTube video and if there is enough interest we will keep doing them! Like any project we do our main goal is to teach you how to work with the tools and to learn how to create things that will help you in your own projects. We hope you enjoy this video and feel free to shoot us your thoughts or questions on the YouTube comment section for this video!

We greatly appreciate your support and would love to hear from you.

If you are interested in MODO and would like to see more information about the products the foundry offers click this link 🙂 The Foundry provides many amazing products and is on the forefront of digital media software’s so give them a look.

Software-Background
  • MODO 901

Tutorial

linear workflow

Linear Workflow in Maya 2014

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Linear Workflow in Maya 2014

Working with a Linear Workflow in Maya 2014

In this tutorial we cover the topic of setting up your linear workflow in Maya 2014. The process for getting a linear image out of Maya unlike some other packages can be a somewhat difficult process and there have been a lot of video created around this subject. In our walkthrough we go a bit deeper than just telling you what buttons to press and explain the reasons why they should be changed. One of the major portions covered is the settings of final gather which can be a bit tricky to understand, but have no fear we will have you up in running in no time. Like any project we do our main goal is to teach you how to work with the tools and to learn how to create things that will help you in your own projects. We hope you enjoy this video and feel free to shoot us your thoughts or questions on the YouTube comment section for this video!

We greatly appreciate your support and would love to hear from you.

Software-Background
  • MAYA

Tutorial

Grandfather Clock in Modo 901

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Creating a Scene from a Reference Image – Grandfather Clock in Modo 901

 

In this series we will cover the concept of creating a scene directly from one fantastic reference image. Our subject matter for this particular series is a fantasy grandfather clock which we found from 25kartinok on deviantart.com, he has many awesome pieces and has a lot of good work to learn from and be inspired by. The goal of this series is to create the initial reference image in 3D from initial scene creation all the way to texturing and lighting. This is a great series if you are interested in set creation for things like film special effects or architectural visualization. At this time the tutorial is not completely finished but we do intend to finish the tutorial if there is enough interest. Let us know on the YouTube comment section if you wanna see more of this series. Like any project we do our main goal is to teach you how to work with the tools and to learn how to create things that will help you in your own projects. We hope you enjoy this video and feel free to shoot us your thoughts or questions on the YouTube comment section for this video!

We greatly appreciate your support and would love to hear from you.

Software-Background

MODO 901

Part-01

Part-02

Part-03

Part-04

Part-05

Part-06

luke skywalker's lightsaber

Luke Skywalker’s Lightsaber in C4D & Octane

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Creating Luke Skywalker’s Lightsaber in C4D| Octane

Luke Skywalker’s Lightsaber from Star Wars Episode 5 – Empire Strikes Back

In this tutorial we will walk through the process of texturing and lighting Luke Skywalker’s Lightsaber from Star Wars Episode 5 – Empire Strikes Back. For this piece we show a quick time-lapse of the modeling process to not draw out the length of the video. If you would like to see the modeling process covered in more detail in the future let us know and we may cover it if there is enough interest. The purpose of this tutorial is to show you how to work with Octane Renderer in conjunction with Cinema 4D to create realistic textures to apply to any object. In the case of this video we work with Luke Skywalker’s Lightsaber from the Star Wars franchise to apply those completed textures. Also in this video we briefly cover properly managing your scenes objects in the object manager and lighting/rendering the scene once you are happy with the texture creation. We hope you enjoy this video and feel free to shoot us your thoughts or questions on the YouTube comment section for this video!

We greatly appreciate your support and would love to hear from you.

Software-Background
  • CINEMA 4D
  • OCTANE

Tutorial

Captain America's

Captain America’s Shield in Modo|Octane|C4D

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Creating Captain America’s Shield in MODO|Octane|C4D

Over this two part tutorial series we will cover the creation of Captain America’s shield inspired by Marvel’s Avengers: Age of Ultron using MODO 901 mesh fusion and then will bring it into Cinema 4D to light/texture using Octane Render for Cinema 4D.

Part 01 –

During this part we work strictly in MODO 901 to create the geometry of the shield using Mesh Fusion. Using Mesh Fusion is a highly effect method of modeling similar to Cinema 4D’s Boole method but with cleaner results. Using this method you are able to create very detailed results by combining multiple pieces of geometry to produce a clean finished model.

Part 02 –

Once we have completed the model in MODO 901 we bring the model over into Cinema 4D so that we can work with Octane Render since that is the package that we own Octane’s plugin to work with. Octane is also available for many other 3D packages including MODO 901. You can skip moving it to another software if you like working in MODO exclusively and want to follow the process of working with Octane within MODO 901. You can checkout Octane’s full list of product packages that they produce plugin’s for here: Octane Plugin PackagesWith that being said we cover the process of cleaning up the groups of objects once you have your geometry in Cinema 4D, how to layout your objects UV maps and how to create realistic textures to finish out your project. Like any project we do our main goal is to teach you how to work with the tools and to learn how to create things that will help you in your own projects. We hope you enjoy this video and feel free to shoot us your thoughts or questions on the YouTube comment section for this video!

We greatly appreciate your support and would love to hear from you.

Software-Background
  • MODO 901
  • OCTANE
  • CINEMA 4D

Part-01

Part-02