Creating Captain America’s Shield in MODO|Octane|C4D
Over this two part tutorial series we will cover the creation of Captain America’s shield inspired by Marvel’s Avengers: Age of Ultron using MODO 901 mesh fusion and then will bring it into Cinema 4D to light/texture using Octane Render for Cinema 4D.
Part 01 –
During this part we work strictly in MODO 901 to create the geometry of the shield using Mesh Fusion. Using Mesh Fusion is a highly effect method of modeling similar to Cinema 4D’s Boole method but with cleaner results. Using this method you are able to create very detailed results by combining multiple pieces of geometry to produce a clean finished model.
Part 02 –
Once we have completed the model in MODO 901 we bring the model over into Cinema 4D so that we can work with Octane Render since that is the package that we own Octane’s plugin to work with. Octane is also available for many other 3D packages including MODO 901. You can skip moving it to another software if you like working in MODO exclusively and want to follow the process of working with Octane within MODO 901. You can checkout Octane’s full list of product packages that they produce plugin’s for here: Octane Plugin Packages. With that being said we cover the process of cleaning up the groups of objects once you have your geometry in Cinema 4D, how to layout your objects UV maps and how to create realistic textures to finish out your project. Like any project we do our main goal is to teach you how to work with the tools and to learn how to create things that will help you in your own projects. We hope you enjoy this video and feel free to shoot us your thoughts or questions on the YouTube comment section for this video!
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